// Definition of the Socket class

#ifndef Socket_class
#define Socket_class


#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <string>
#include <arpa/inet.h>
#include <iostream>
using namespace std;

const int MAXHOSTNAME = 200;
const int MAXCONNECTIONS = 5;
const int MAXRECV = 500;

class Socket {
    public:
        Socket();
        virtual ~Socket();

        // Server initialization
        bool create();
        bool bind ( const int port );
        bool listen() const;
        bool accept ( Socket& ) const;

        // Client initialization
        bool connect ( const string host, const int port );

        // Data Transimission
        bool send ( const string ) const;
        int recv ( string& ) const;


        void set_non_blocking ( const bool );

        bool is_valid() const {
            return m_sock != -1;
            }

    private:

        int m_sock;
        sockaddr_in m_addr;


    };


#endif
